Talent Over Tools
Anytime a designer or artist complains to you that they don’t have the right tools to do a good job, you just show them this video:
http://www.youtube.com/watch?v=k0Qpc4UzP9g
That guy is the Jimmy Hendrix of MS Paint.
Anytime a designer or artist complains to you that they don’t have the right tools to do a good job, you just show them this video:
http://www.youtube.com/watch?v=k0Qpc4UzP9g
That guy is the Jimmy Hendrix of MS Paint.
Rapid prototyping of interactive ideas and concepts is a powerful tool in developing interactive projects. It helps the client visualize a designer’s otherwise ambigious design-school-speak, while also helping the designer to validate and articulate what’s in their head. Of course, you need to be pretty adept at your craft (in this case, Flash design) to be able to roll out this stuff quickly.
Now that the HLA project is done (though not yet billed!), I can share some of the rapid prototypes that were built but didn’t quite make it intact into the final product (though the spirit is still there).
Here are some samples of early rough and dirty concepts:
Want the source code? Here you go, warts and all (and no warranty implied whatsoever). Remember, these prototypes are rapid, so they’re not well-documented or built “the right way”: http://hla.mod7.com/_prototypes/source.zip (1.43 MB). Have fun!
Pentagram’s Michael Bierut comments on The National Design Award Communication Design winners’ political statement to theWhite House in his Design Observer article. The article is well worth the read as it gives the briefest of overviews regarding American politics and design.
The whole CommD declining the invitation is an interesting, if not empty, gesture, to be sure. My favorite take on the controversy is Michael’s note:
“What we have here, then, is a symbolic protest to a symbolic event.”
BAM! Ouch! Served!